01 · Foundation
General rules
- Fairness comes first. Behaviour that is clearly unfair or damages normal gameplay may be prohibited even when every possible case is not listed word for word.
- The rules apply to everyone. Not knowing a rule does not prevent administrative action. Changes are announced on the website or Discord.
- Use appropriate names. Player, tribe, dino and structure names must not be insulting, discriminatory, extremist, sexually offensive or deliberately misleading.
- No advertising or spam. Advertising other servers, communities, products or services requires prior admin permission.
- German and English are permitted. Public chat and Discord may be used in either language. Please remain as understandable as possible.
02 · Community
Communication and behaviour
- Insults, threats, bullying, sexual harassment, racism, Nazi content, extremism and other hateful material are prohibited.
- Personal disputes do not belong in global chat. Use direct messages or ask an admin to mediate.
- Repeated begging for items, dinos, admin help or special treatment may be treated as spam.
- Do not publish another person's private information.
- Admin instructions must be followed. You may of course ask for clarification in a calm and respectful manner.
03 · Game integrity
Fair play and prohibited advantages
- Cheating, duping, exploiting, macro abuse, meshing and deliberate bug abuse are prohibited.
- Errors or unintended advantages must be reported and may not be exploited further.
- Do not deliberately lead wild creatures to another player's base, character or breeding animals.
- Offline players may not be deliberately endangered or looted.
- Another player's base, boxes, crafting stations, dinos, teleporters and vehicles require the owner's explicit permission.
- Do not bypass server limits, cooldowns, level requirements or locked Engrams.
04 · Structures
Building and base rules
- Keep sufficient distance from existing bases. Do not surround or deliberately restrict another player.
- Land, water and air routes must remain passable.
- Missions, spawn zones, cave entrances, terminals, teleport locations, resource sites, loot crates, Explorer Notes and other public objectives must not be blocked.
- Taming traps, campfires, sleeping bags and other temporary structures must be removed after use unless they are part of your own base.
- Avoid unnecessary foundation chains, pillar fields, structure spam and pure land reservation.
- Teleporters and outposts must not interfere with public areas, resources or routes.
- Structures that obstruct gameplay may be moved or removed after review by the admin team.
05 · Creatures
Dino and breeding rules
- Do not leave dinos permanently at mission terminals, teleport points, obelisks, cave entrances or other public locations.
- Creatures may only be set to wander inside your own secured base.
- Aggressive dinos outside a secured base must be supervised and may not endanger other players.
- Breeding areas must not unnecessarily affect server performance or neighbouring players.
- Unneeded breeding animals, eggs and babies must be cleaned up promptly.
- Do not move, claim, store, kill or use another player's dinos.
06 · Shared world
Resources, loot and public places
- Beaver dams must be emptied completely so that new dams and resources can respawn correctly.
- Artifacts, drops, loot crates and similar containers should be emptied completely when this supports a clean respawn.
- Unwanted wyvern, rock drake or similar breeding eggs must not be dropped directly at their spawn location.
- Rare dinos, important resources, gas sources, Element sources and mission areas may not be blocked for the exclusive use of one tribe.
- Publicly useful pumps, sap collectors or similar structures should remain accessible unless they clearly belong to a base.
Genesis 1:
Mission zones and teleport arrival areas must remain clear and safe at all times.
07 · Game mode
PvE and voluntary Tribe War
- LisaARK is primarily a PvE server.
- Tribe War is only permitted when both tribes have clearly and voluntarily agreed.
- Duration, permitted targets, end conditions and potential losses should be agreed before the war begins.
- Uninvolved players, bases and public areas must not be affected.
- Admins do not normally replace dinos, structures or items voluntarily lost during a Tribe War.
08 · Cleanup
Structure decay and inactive players
Structure decayMultiplier 3Structures last longer than the default value but are not permanently protected.
Below level 1010 days offlineCharacters and associated data may be removed after ten days of inactivity.
Level 10 and above30 days offlineHigher-level players may be removed after 30 days of inactivity.
- Extended absence must be reported in the appropriate Discord channel.
- The report should include player name, tribe, expected duration and affected base.
- Without a report, there is no entitlement to preservation after the deadline.
- Abandoned or disruptive structures may be removed earlier when they affect spawns, missions or other players.
09 · Progression
Tek progression
Tek is not fully unlocked automatically at the start.
Progression begins at level 95 and is intentionally staged.
Level 95Includes selected production and utility structures such as the Tek Replicator, Generator, Forge, Refrigerator, Stove, storage and trough.
Level 100Stronger Tek equipment, weapons, saddles and selected additional content.
Level 105Powerful endgame technology such as Forcefield, Transmitter, Turret, Elevator and cloning systems.
The currently active server configuration always takes priority
and may be adjusted for balance or mod compatibility.
10 · Administration
Support, evidence and sanctions
- Report violations with player name, time, description and screenshots or video whenever possible.
- Avoid public accusations and name-and-shame in chat. Use the designated support area.
- Depending on severity, action may include advice, warnings, removal of structures or dinos, temporary bans or permanent exclusion.
- Serious violations such as cheating, duping, hateful content or targeted griefing may be handled without a prior warning.
- Losses caused by gameplay, player mistakes, mods, updates or technical issues are not replaced automatically. The admin team decides case by case whether restoration is technically possible and appropriate.
- The admin team may update the rules when required for fairness, stability or playability.